Не переступайте черту, за которой вас начали бы бить в реале. Только вместо драки у нас прдупреждения и баны. Будьте взаимовежливы насколько это возможно. Ваши враги любят стучать на ваши оскорбления и тем самым отправлять вас в бан.
Разработчик: Cavia Издатель: Square Enix Главный дизайнер: Yūji Horii Художник: Akira Toriyama Композитор: Kōichi Sugiyama Платформа: PlayStation 2 Дата релиза: JP 20 апреля 2006г. JP April 20, 2006 Жанр: Action-role playing game, roguelike
Dragon Quest VIII was the biggest PS2 release ever in Japan, so there wasn't too much surprise when Square Enix announced a spin-off in the form of Dragon Quest: Young Yangus and the Mysterious Dungeon. Of course, hardcore Dragon Quest fans might have gotten the feeling that a game starring Yangus was on the way after their first look at the troll-like DQVIII hero.
Square Enix has actually been pairing the Dragon Quest series with Chunsoft's Mysterious Dungeon series for years, so don't consider this a case of a quick cash-in. Previous installments have featured Dragon Quest V's chubby traveling salesman, Toruneko. Early in this new installment, Toruneko passes off the adventuring baton to Yangus, who takes over as the new champion of mysterious dungeon exploring.
Detailing young Yangus's very first adventure, Mysterious Dungeon begins when Yampa, Yangus's father and a famous thief, brings home a special jug. He orders Yangus to keep from touching the jug, but sure enough, as soon as he's alone, Yangus disobeys the order. Maybe he should've listened to daddy this time, as upon laying hands on the jug, Yangus finds himself sucked into Bottle Land, the mysterious world within the jug.
There, he meets the green, vegetable-like Poppy, a native resident of Bottle Land. Yangus isn't the only human being exploring Bottle Land, though, as Toruneko arrived before him, in search of mysterious dungeons that are rumored to be located within the jug. The mysterious, attractive Gelda has also ventured into the jug, only her goal is to find a cure for a particular sickness.
What everyone, especially Yangus, wants is to get out of the jug as quickly as possible, and the only way to do that is to explore lots of mysterious dungeons.
The game sets out the rules early on as Toruneko leads Yangus through his first mission. If you played Namco's The Nightmare of Druaga, you'll have a basic idea of what to expect. Upon entering one of the game's dungeons (the dungeons aren't dungeons in the strictest sense, as some take place outside in forests), your goal is to work your way down from floor to floor until you get to a boss. Clear the boss and you exit the dungeon and continue with the game's storyline.
The dungeons are filled with enemies to fight and items to collect, and are randomly generated so that each time you enter it's like starting off on a new adventure. You fight enemies directly on the playfield, dealing direct attacks when you're adjacent to one-another. Combat starts off simple as you and your enemies exchange blows back and forth.
To spice things up, you can make use of a new tension command. By selecting the tension command from the menu, you make Yangus build up tension similar to Dragon Quest VIII. He remains in a high tension state as long as you don't move. Build up enough tension by selecting the command multiple times, and your next attack will deliver a powerful blow to the enemy. Since you can't move when building up tension, the best way to use this command is in conjunction with a sleep-inducing item; put the enemy to sleep, build up tension multiple times, then release a death blow!
The dungeon floors are actually divided into a grid, whose visibility can be toggled on-and-off. You're actually taking turns moving with the enemy, although the turns go so fast that the game, for the most part, delivers the feeling of real time movement. For the most part. Movement in the dungeons feels a bit clumsy. This is especially unfortunate when compared to the true action-style movement system used for the main hub town outside the dungeons.
Advance far enough in the game, and you earn a special jug which can be used to draft monsters into a party. Capturing a monster is like capturing a Pokemon in Nintendo's console-based Pokemon Stadium games. You first attack the monster like normal, weakening it until just before death. Then, you suck the monster into your jug.
You can have up to three monsters in your party at once, fighting along side Yangus, and can issue orders to make each creature perform special attacks. Monsters learn new special moves both automatically with time and as a result of using certain skills.
A monster that you've caught won't initially fight alongside Yangus. You have to first give the monster a weapon, building up its trust between four levels. The monster will initially emerge from the jug and walk alongside you. Then, as it fights and gains experience, it will progress to a state where it can combine its powers with those of other monsters. Eventually, you'll get a monster at the highest level -- the ultimate fighting partner. You have to be careful not to overuse your monsters, though, as they'll get tired and flee back into the jug.
Later in the game, you'll get your hands on a farmhouse, where you can store your monsters and, best of all, experiment with them. If you happen to have a girl and a boy monster, and both are of high enough level, you can make them give birth to a new, superior monster, which you're free to name. You'll have to experiment with different monster combinations.
Yangus's first Mysterious Dungeon adventure benefits from more than an updated monster system. The game also has higher production values than we're used to seeing in the series. While the actual game visuals don't have the polish of DQVIII (that title's graphics engine is clearly not being reused here), Square Enix has produced cinema scenes for key story sequences. These scenes are computer generated, but look 2D, and have some comic-book style effects. The game's storyline is told by a narrator who acts out the parts of the other characters, resulting in great hilarity.
Unlike Dragon Quest VIII, Yangus and the Mysterious Dungeon isn't an RPG in the traditional sense, as your character is restored back to level 1 status when exiting a dungeon, meaning the only character growth is in item collection. The game probably won't have the same universal appeal of its triple platinum predecessor, but fans of Yangus, monster collecting and old fashioned mysterious dungeon exploration will want to take a closer look. Sadly, the Mysterious Dungeon spin-offs tend to be Japan-only titles, so you may have to explore the mysterious dungeons of a kanji dictionary as well.
Не стал переводить это бла-бла-бла. Английский тут, я полагаю, и так все знают.
Re: Dragon Quest: Shōnen Yangus to Fushigi no Dungeon
Xopek, Настоящих фанов DQ8 не остановит ничто. А вот некоторые быдланы предпочитают закорючки в играх английскому языку. Как я однажды читал на одном трекекре в теме не помню какой игры, выходившей только в Японии "Да мне плевать на каком языке игра; японском или английском - один фиг наобум тыкать" - примерно так.