http://www.eurogamer.net/articles/digit ... n-face-off
In terms of PS4 vs Xbox One comparisons, it's actually the Microsoft platform that gets the nod here. While the original BioShock is essentially identical on all formats, light sources and bloom are missing from many scenes on the PS4 title, giving a dull, less vibrant look to the game.
Производительность консольных версий так же не очень:In terms of visual features, texture filtering is of a remarkably poor quality on PS4 (looking much better on Xbox One), while bloom effects are dialled down, PC's higher quality depth of field gets a downgrade while ambient occlusion also suffers. Shadow quality is also significantly reduced too. There are other curiosities too, such as some missing reflections on the PS4 version of the game. Xbox One holds up, perhaps owing to its access to the DirectX 11 API.
ПК версия как обычно лучше:Unfortunately, BioShock Infinite on both PS4 and Xbox One is marred by some very choppy performance
Coming out of this one, it's clear that PC owners get the best deal here. If you own BioShock and its sequel, you get immediate access to the remasters, effectively giving you a choice between two visions of the game. You can sample the new work and see if it's for you, or just drop back to the original releases if you feel that the changes go a little too far. Additionally, PC hardware can push beyond the limitations of the consoles and deliver the locked 60fps experience we want.
The console remasters are a mixed bag. Performance is an issue on the first two titles - we really shouldn't be seeing frame-rate drops and tearing on titles as basic as this - but it really comes to the fore in BioShock Infinite, where it's much more impactful to the game's visual consistency and basic playability
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