tohdom писал(а): 20 май 2021, 13:48
А на харде они быстрей или просто больнее бьют?
Быстрее, агрессивнее, больнее.
Вот что меняется от сложности:
PLAYER: Adjusts difficulty settings related to:
Amount of damage the player takes from enemies
Frequency of mid-encounter dynamic checkpoints
ENEMIES: Adjusts difficulty settings related to:
Accuracy of enemy gunfire and frequency of projectiles
Aggression of enemies advancing and flanking
Complexity of enemy melee combos
Movement speed of certain high-threat enemies
Custom tuning to specific combat encounters
ALLIES: Adjusts difficulty settings related to:
Aggressiveness of allies in combat
Frequency at which allies kill enemies
STEALTH: Adjusts difficulty settings related to:
Enemy's perception through vision, hearing, and smell
Length of grace period before enemies will alert others
Conditions for grabbing enemies from stealth
RESOURCES: Adjusts difficulty settings related to:
Quantity of ammunition and supplies found in the world
Durability of melee weapons dropped by enemies
Yield of certain crafting recipes