Re: Точка в сравнении версий Tomb Raider Definitive Edition для PS4, Xbox One и PC
: 02 фев 2014, 21:57
Сочтем за чистосердечноеzeka456 писал(а):kolombo писал(а):Ты тупой ?ну я то игру проходил 2 раза и последний в полноценные 60фпс
Форум безумных фанатских битв на тему видеоигр
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Сочтем за чистосердечноеzeka456 писал(а):kolombo писал(а):Ты тупой ?ну я то игру проходил 2 раза и последний в полноценные 60фпс

When_You_See_It писал(а):У пекарей жопы рвёт аж на 16 страниц![]()
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zeka456 писал(а):
Это к хуану относилось а не к PS4With 45fps reports filtering across the internet the suggestion is that the Xbox One version is unlocked too, though in our testing the game certainly acts as though it's capped at 30fps (a good test for this is looking directly at the sky with as little geometry on-screen as possible - here we still see a 30fps limit in effect) meaning that direct frame-rate comparisons from a pure 'benchmarking' perspective aren't really viable - especially when two entirely different developers worked on each version (PC veteran Nixxes for PS4, United Front Games for Xbox One).
For what it's worth though, comparing PS4 and Xbox One when the Microsoft platform dips under 30fps is perhaps the best indication we have of relative performance, and can see some significant differences - up to 20fps in some scenes. However, even with the 30fps cap in place (in theory limiting output), sometimes Xbox One moves closer to its sibling's performance level, when the PS4 engine is really under load.

а на 17ой порвало твое очкоWhen_You_See_It писал(а):У пекарей жопы рвёт аж на 16 страниц![]()
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Причём тут твои влажные фантазии?kolombo писал(а):Ну наконец-то ваши пердаки встретились с вашими языками, я все думаю когда вы уже сольетесь в экстазе![]()
На ПК можно добиться стабильных 60 фпс в любой игре, при желании, а а тнр ан пс4 - нетkolombo писал(а):А помнится сколько вони было в ФПС-локе в новом нфс и дарк соулсе
Хуан говно, узбагой свой анусkolombo писал(а):А тут уже какую хуйню не начнешь кудахтать, лишь бы хуану подлизать
это относится к PS4прочти внимательноМракъ писал(а):zeka456 писал(а):
Бля, я так и знал, что попытаешься наебать![]()
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Это к хуану относилось а не к PS4With 45fps reports filtering across the internet the suggestion is that the Xbox One version is unlocked too, though in our testing the game certainly acts as though it's capped at 30fps (a good test for this is looking directly at the sky with as little geometry on-screen as possible - here we still see a 30fps limit in effect) meaning that direct frame-rate comparisons from a pure 'benchmarking' perspective aren't really viable - especially when two entirely different developers worked on each version (PC veteran Nixxes for PS4, United Front Games for Xbox One).
For what it's worth though, comparing PS4 and Xbox One when the Microsoft platform dips under 30fps is perhaps the best indication we have of relative performance, and can see some significant differences - up to 20fps in some scenes. However, even with the 30fps cap in place (in theory limiting output), sometimes Xbox One moves closer to its sibling's performance level, when the PS4 engine is really under load.
Overall, PlayStation 4 takes the lead where the next-gen consoles are concerned, with the higher quality effects work and higher frame-rates providing a preferable experience overall, particularly during heated combat, where the drops in performance are both felt and seen more heavily on the Xbox One. That said, as we pointed out in the performance analysis earlier this week, we would have liked an optional 30fps cap in the display settings to eliminate the judder during the frame-rate fluctuations and keep absolute consistency with controller response throughout.
Зашейсяа а тнр ан пс4 - нет

Там гиперссылка, на сравнение версий, и случае с 30fps - имеется ввиду хуан-версияzeka456 писал(а):это относится к PS4 прочти внимательно
Overall, PlayStation 4 takes the lead where the next-gen consoles are concerned, with the higher quality effects work and higher frame-rates providing a preferable experience overall, particularly during heated combat, where the drops in performance are both felt and seen more heavily on the Xbox One. That said, as we pointed out in the performance analysis earlier this week, we would have liked an optional 30fps cap in the display settings to eliminate the judder during the frame-rate fluctuations and keep absolute consistency with controller response throughout.

некстген говно жеkugelblitz писал(а):все с Ларкой с ума посходилипри том что хватает офисной помойки для боле менее норм игры
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