Metro Last Light пару слов о пека-версий
: 18 июн 2012, 18:41
http://www.rockpapershotgun.com/2012/06 ... -features/
Пека-версия разрабатывается в тесном сотрудничестве с
(ждем тесселяцию подземных вод?
)
Коротко: X360 целевая платформа игры (логично ведь 80 процентов от проданного тиража первой части приходится на Xbox 360.)RPS: Obviously the game is going to look nicer on PC and stuff like that. But what, specifically, will the PC version do better?
Beynon: It’s going to look better. I mean, what we do with the engine will stretch whatever hardware is available to us. So it’s going to look great on 360, for a 360 game, and you’ll see as we get closer to the end of the cycle and squeeze more and more, you find more ways of getting the potential out of these machines. It’s going to look fantastic on 360. And it’s going to look fantastic on PS3 as well. But if you put them next to each other, the PC is [superior].
I guess with a few other games, it’s going to give you a glimpse of what happens when you have an insane amount of processing power and graphical power. It’s going to look better, it’s going to look a lot better. It’s going to look unbelievable. You know, I’d say what you saw today was, it wasn’t running on a latest-gen card. We have that running on a 680. We’ve not done a huge amount of optimization yet for the high-end stuff. That’s just how it’s looking at the moment. By the time we release, as we do with Metro 2033, we’re working really closely with the card manufacturers to make sure that when we ship, we will be stretching every ounce and feature of what they make available to us.
Пека-версия разрабатывается в тесном сотрудничестве с

