Little Big Planet 2 официально анонсирован
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- Spirit-ford
- Графоман
- Сообщения: 10110
- Рега: 21 дек 2009, 00:37
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Музон зачотный! Графа шик(лучше 1 намного),редактор-вынос мозга(в хорошем смысле)
Еще один претендент на ГОТИ

Еще один претендент на ГОТИ

Минутка откровения от федота
truth1one писал(а):петушок без бабы, без компа и без игр
Увидел микромашинс и решил, что буду брать. 

- Гость
Passion Pit - Sleepyhead музон
и игра должна быть зачетной
и игра должна быть зачетной
Вот получше качество
http://www.youtube.com/watch?v=Fs0T5l24JL0&feature=player_embedded
DimokUp спасибо за название песни
http://www.youtube.com/watch?v=Fs0T5l24JL0&feature=player_embedded
DimokUp спасибо за название песни

- Гость
fatal, я в шоке ))) от тебя не ожидал 

Кстати игра должна выйти зимой 2010

Announcing LittleBigPlanet 2 for PlayStation 3 - Sackboy is back!
Have brand new adventures, explore the imaginations of millions – and Play, Create and Share not just levels, but whole games …
Sony Computer Entertainment Europe has announced the return of the world-conquering, award-collecting Sackboy in LittleBigPlanet 2 for PlayStation 3, a game that will let your creativity run riot in ways you never imagined. Developed by the visionary team at Media Molecule, LittleBigPlanet 2 will provide fans a new means to PLAY, CREATE, and SHARE, including a revamped graphics engine supplying stunning visuals, a fresh storyline, added accessories and equipment for SackBoy, and revolutionary gameplay mechanics providing players a level of control and customization. This time, the game in the box really is just the start.
The multi-million unit selling LittleBigPlanet had the critics raving when it arrived in 2008. The game, where players meet on a colourful, patchwork planet to play as the charming, fully-customisable Sackboy, and create new levels for others to play via PlayStation®Network, heralded a new age of creative gaming, where players are constrained only by their imagination. Since launch, more than 2 million levels have been created by LittleBigPlanet fans, and uploaded to share with the rest of the community. Now, LittleBigPlanet 2 will explode the concept of Creative Gaming, offering exciting and unprecedented new possibilities – as well as backwards-compatibility with all of the existing LittleBigPlanet community levels and content.
LittleBigPlanet 2 begins with a brand-new, epic story adventure, where your quest is to save the LittleBigPlanet itself. On your journey you visit amazing places and meet wonderful characters as you run, bounce, swing and even grapple-hook your way to success. And then it gets really imaginative – in LittleBigPlanet 2, you can create not just levels, but whole new games. Racing games, shooters, platform challenges… cookery simulators even; if you can imagine it, you’ll be able to make it. Sackboy’s new set of simple but wonderfully powerful tools lets you create contraptions whose behaviour you can control, and populate new landscapes with Sackbots – automated characters who can help or hinder players. You can make intelligent machines, vehicles and puzzles, create cinematic cutscenes, and reassign the game’s controls to control any element of what you’ve made. Then, when you’re all out of imagination, you can take a break from creating to go and play what gamers around the world have been busy creating. Right now, no one knows what that will look like. If last time was anything to go by, though, it’s going to be amazing.
In 2010, the only limit to what you play is going to be the world’s imagination. Prepare for a revolution that’s truly going to blur the lines between gamers and games creators, breaking all the moulds and giving free rein to the creativity of millions… prepare for LittleBigPlanet 2.
http://www.allgamesbeta.info/2010/05/li ... ially.html



Announcing LittleBigPlanet 2 for PlayStation 3 - Sackboy is back!
Have brand new adventures, explore the imaginations of millions – and Play, Create and Share not just levels, but whole games …
Sony Computer Entertainment Europe has announced the return of the world-conquering, award-collecting Sackboy in LittleBigPlanet 2 for PlayStation 3, a game that will let your creativity run riot in ways you never imagined. Developed by the visionary team at Media Molecule, LittleBigPlanet 2 will provide fans a new means to PLAY, CREATE, and SHARE, including a revamped graphics engine supplying stunning visuals, a fresh storyline, added accessories and equipment for SackBoy, and revolutionary gameplay mechanics providing players a level of control and customization. This time, the game in the box really is just the start.
The multi-million unit selling LittleBigPlanet had the critics raving when it arrived in 2008. The game, where players meet on a colourful, patchwork planet to play as the charming, fully-customisable Sackboy, and create new levels for others to play via PlayStation®Network, heralded a new age of creative gaming, where players are constrained only by their imagination. Since launch, more than 2 million levels have been created by LittleBigPlanet fans, and uploaded to share with the rest of the community. Now, LittleBigPlanet 2 will explode the concept of Creative Gaming, offering exciting and unprecedented new possibilities – as well as backwards-compatibility with all of the existing LittleBigPlanet community levels and content.
LittleBigPlanet 2 begins with a brand-new, epic story adventure, where your quest is to save the LittleBigPlanet itself. On your journey you visit amazing places and meet wonderful characters as you run, bounce, swing and even grapple-hook your way to success. And then it gets really imaginative – in LittleBigPlanet 2, you can create not just levels, but whole new games. Racing games, shooters, platform challenges… cookery simulators even; if you can imagine it, you’ll be able to make it. Sackboy’s new set of simple but wonderfully powerful tools lets you create contraptions whose behaviour you can control, and populate new landscapes with Sackbots – automated characters who can help or hinder players. You can make intelligent machines, vehicles and puzzles, create cinematic cutscenes, and reassign the game’s controls to control any element of what you’ve made. Then, when you’re all out of imagination, you can take a break from creating to go and play what gamers around the world have been busy creating. Right now, no one knows what that will look like. If last time was anything to go by, though, it’s going to be amazing.
In 2010, the only limit to what you play is going to be the world’s imagination. Prepare for a revolution that’s truly going to blur the lines between gamers and games creators, breaking all the moulds and giving free rein to the creativity of millions… prepare for LittleBigPlanet 2.
http://www.allgamesbeta.info/2010/05/li ... ially.html
Последний раз редактировалось Metsu 10 май 2010, 21:38, всего редактировалось 2 раза.
- Гость
Metsu, это хорошо , просто еще много чего можно будет купить)
зачетнейший музон в трейлере!!!
Выглядит точь в точь как первая.
Из-за новых уровней и возможностей редактора буду ждать.
Хотя первая часть сдулась довольно быстро, в нее просто перестали играть, и осталась лишь пара колек, создающих бездарные уровни
Из-за новых уровней и возможностей редактора буду ждать.
Хотя первая часть сдулась довольно быстро, в нее просто перестали играть, и осталась лишь пара колек, создающих бездарные уровни
The Best PS3 game (by gamerankings.com): Grand Theft Auto IV (Rockstar North/Rockstar Games, 2008)
The worst version out of 3
The worst version out of 3
365, сетевые возможности игре совсем не нужные.
Нет всмысле нужны, но бля, MM надо фокусироваться на сингле, а не на этой хуите. Я не хочу сидеть в четвером с друзьями, создавая нудно по полтора часа клон супер марио брос на четверых например.
Нет всмысле нужны, но бля, MM надо фокусироваться на сингле, а не на этой хуите. Я не хочу сидеть в четвером с друзьями, создавая нудно по полтора часа клон супер марио брос на четверых например.
был цео медфанбоя, стал ополченцем днр
fatal, Во всем есть минусы, но платформер только из-за сингла долго не протянет, каким бы сильным сей сингл не был. А так в игру еженедельно добавляют по 50 тыс уровней, плюс ты можешь найти любимых авторов, на свой личный вкус. Будущее платформеров за этим, конечно по началу не все гладко.