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2005-2006
  Процессор Графика Данные
Nintendo Wii
(2006)

IBM Broadway

729MHz

256KB L2

2.9 GFLOPS

1.9 GB/s Bus

ATI Hollywood

243MHz

975M Texels/Sec

3MB Buffer (27.3 GB/s)

7.9 GB/s Memory

24MB (3.9 GB/s)

64MB (4 GB/s)

512MB Flash

8.5GB Optical Discs

PS3
(2006)

Cell

3.2GHz

1 ядро PPE

7 ядер SPE

512KB L2

1.75MB Local Memory

217.6 GFLOPS

25.6 GB/s Memory

NVIDIA RSX

550MHz

24 Pixel Pipelines

(27 FLOPS per pipeline per cycle)

8 Vertex Pipelines

(10 FLOPS per pipeline)

250M Polygons/Sec

13.2G Texels/Sec

22.4 GB/s Memory

Maximum Dot product operations:

51 billion per second

256MB (25.6 GB/s)

256MB (22.4 GB/s)

20-80GB HDD

2x Blu-ray (72Mbps)

Xbox 360
(2005)

IBM Xenon

3.2GHz

3 ядра

1MB Shared L2

115.2 GFLOPS

21.6 GB/s Interface

ATI Xenos

500MHz

48 Unified Pipelines

(10 FLOPS per pipeline per cycle)

500M Polygons/Sec

8G Texels/Sec

10MB Buffer (256 GB/s)

22.4 GB/s Memory (делит с CPU)

Maximum Dot product operations:

24 billion per second

512MB (22.4 GB/s)

20-120GB HDD

12x DVD (133Mbps)

1999-2001
  Процессор Графика Звук Данные
Xbox
(2001)

Intel Pentium III

32-bit 733 MHz,

32 KB L1

128 KB L2

2.93 GFLOPS

1.0 GB/sec Bus

NVIDIA XGPU

233MHz

4 pixel pipelines

(2 текстурных блока у каждого)

Pixel fillrate: 932 MP/s

1.9G Texels/Sec

3.7G Samples/Sec

80 GFLOPS

100+ млн. полигонов/с

(в теории)

Compression

FSAA

32-bit Color

6.4 GB/sec Bus

NVIDIA MCPX

256 2D Voices

64 3D Voices

Dolby Digital

800 MB/sec Bus

64MB (6.4 GB/s)

DVD (8.54GB)

10/100 Ethernet

8GB HDD

Nintendo
GameCube
(2001)

IBM Gekko

64 bit 485MHz

64KB L1

256KB L2

1.94 GFLOPS

1.3 GB/sec Bus

ATI Flipper

162MHz

4 pixel pipelines

Pixel fillrate: 648 MP/s

650M Texels/Sec

8.6 GFLOPS

Compression

FSAA

24-bit Color

20 млн. полиг/с (на практике)

3MB (18.2 GB/s)

2.6 GB/sec Bus

Macronix DSP

64 2D Voices

ADPCM

81 MB/sec Bus

24MB (2.6 GB/s)

16MB (81 MB/s)

1.5GB Discs

Expansion

56K Modem

Ethernet

PS2
(2000)

Emotion Engine

128 bit 300MHz

Coprocessor: FPU

Vector Units: VU0/VU1

66 млн. полигонов/с

(в теории)

24KB L1

6.2 GFLOPS

66M Vertices/Sec

2.4 GB/s Internal

1.2 GB/s Graphics

3.2 GB/s Memory

Graphics Synthesizer

147MHz

16 Pixel pipelines

Pixel fillrate: 2.3 GP/s

1.2G Texels/Sec

32-bit Color

4MB (48 GB/s)

1.2 GB/sec Bus

SPU2

48 2D Voices

ADPCM

2MB

32MB (3.2 GB/s)

DVD (4.7GB)

CD (650MB)

Expansion

56K Modem

10/100 Ethernet

40GB HDD

Sega
Dreamcast
(1999)

Hitachi SH4

128 bit 200MHz

24KB L1

1.4 GFLOPS

800 MB/sec Bus

PowerVR Series 2

100MHz

100M MP/Sec

Compression

FSAA

24-bit Color

3 млн. полигонов/с

(на практике выше, до 5)

8MB (800 MB/s)

Yamaha AICA

64 2D Voices

ADPCM

2MB

16MB (800 MB/s)

12x GD-ROM (1GB)

56K Modem

Expansion

10/100 Ethernet

1993-1996
  Процессор Графика Звук Данные
Nintendo 64
(1996)
MIPS R4300i
93.75MHz
64-bit
24KB L1
125 MIPS
250 MB/sec Bus

SGI RCP
62.5MHz
100 MFLOPS
150K По

32-bit Color
500 MB/sec Bus

SGI RCP
64 2D Voices
ADPCM
500 MB/sec Bus
4MB (500 MB/s)
Cartridge (32MB)

Expansion
4MB RAM
PlayStation
(1995)
MIPS R3000A
33.87MHz
32-bit
5KB L1
30 MIPS
132 MB/sec Bus
256x256 Sprite Size
Sprite Effects
360K Polygons/Sec
Geometry Engine
MJPEG Decompression
24-bit Color
1MB Video RAM
SPU
24 PCM Channels
512KB Audio RAM
2MB Main RAM
2x CD-ROM
32KB CD RAM
Sega Saturn
(1995)
2x Hitachi SH2
28.6MHz
32-bit
28 MIPS (each)

Hitachi SH1
20 MHz
32-bit
20 MIPS
VDP1 (Sprite/Geometry)
VDP2 (Background)
200K Polygons/Sec
5 Parallax Backgrounds
2 Rotating Playfields
24-bit Color
1.5MB Video RAM
Motorola 68EC000
Yamaha FH1 DSP
32 PCM Channels
8 FM Channels
512KB Audio RAM
2MB Main RAM
2x CD-ROM
512KB CD RAM

Expansion
28.8K Modem
NEC PC-FX
(1994)
Japan
NEC V810
21.5MHz
32-bit
15.5 MIPS
Hudson Processor
9 Parallax Backgrounds
Sprite Effects
JPEG Compression
640x448 Resolution
24-bit Color
1.25MB Video RAM
2 ADPCM Channels
6 Sample Channels
2MB Main RAM
2x CD-ROM
256KB CD RAM
Sega 32X
1994)
2x Hitachi SH2
23MHz
32-bit
23 MIPS (each)
VDP
50K Polygons/Sec
320x224 Resolution
32K Colors
+2 Channels to Genesis +512KB to Genesis
Cartridge (4MB)

Expansion
1x CD-ROM
Atari Jaguar
(1994)
Motorola 68000
13.295MHz
16-bit
26.6 MB/sec Bus
"Tom" Processor
26.591 MIPS
4KB Cache
Progammable Effects

Object Processor:
Sprite Engine

Blitter Processor:
Logical Operations
Z-Buffering
Gouraud Shading

24-bit Color
106.364 MB/sec Bus
"Jerry" Processor
26.6 MIPS
8KB Cache
Software Channels
106.364 MB/sec Bus
2MB (106 MB/s)
Cartridge (6MB)

Expansion
2x CD-ROM
Panasonic 3DO
(1993)
ARM60
12.5MHz
32-bit
Two Video Coprocessors
25MHz
24-bit Color
1MB Video RAM
Custom 16-bit DSP
Compression
2MB Main RAM
2x CD-ROM
32KB CD RAM
1989-1994
  Процессор Графика Звук Данные
SNK Neo Geo CD
(1994)
Motorolla 68000
12.5MHz
16-bit

Zilog Z80
4MHz
8-bit
320x224 Resolution
4096 Colors
16-bit Palette
380 Sprites
16x512 Sprite Size
3 Parallax Backgrounds
64KB Video RAM
Yamaha 2610
15 Channels
7MB Main RAM
1x CD-ROM
NEC TurboDuo
(1992)
HuC6280
7.16MHz
8-bit
1.5 MIPS

MOS 65802
16MHz
16-bit
HuC6270 (Video)
HuC6260 (Color)
320x256 Resolution
512 Colors
9-bit Palette
64 Sprites
32x64 Sprite Size
64KB Video RAM
6 Channels 8KB Main RAM
HuCard (2.5MB)
1x CD-ROM
256KB CD RAM

Expansion
2MB (Arcade Card)
Fujitsu
FM Towns Marty
(1991)
Japan
Intel 386
16MHz
32-bit
352x232 Min Res.
640x480 Max Res.
256 Colors
15-bit Palette
1024 Sprites
16x16 Sprite Size
14 Channels 2MB Main RAM
1x CD-ROM
Philips CDi
(1991)
Philips 68070
15.5MHz
16-bit
384x280 Min Res.
768x560 Max Res.
32K Colors
24-bit Palette
8 ADPCM Channels 1.5MB Main RAM
1x CD-ROM
Nintendo SNES
(1991)
WDC 65C816
3.58MHz
16-bit
16-Bit PPU
256x224 Min Res.
512x448 Max Res.
256 Colors
15-bit Palette
128 Sprites
64x64 Sprite Size
4 Parallax Backgrounds
64KB Video RAM
Sony SPC700
8 ADPCM Channels
64KB Audio RAM
128KB Main RAM
Cartridge (6MB)
SNK Neo Geo
(1990)
Motorolla 68000
12.5MHz
16-bit

Zilog Z80
4MHz
8-bit
320x224 Resolution
4096 Colors
16-bit Palette
380 Sprites
16x512 Sprite Size
3 Parallax Backgrounds
64KB Video RAM
Yamaha 2610
15 Channels
Cartridge (41MB)
NEC SuperGrafx
(1990)
Japan
HuC6280
7.16MHz
8-bit
1.5 MIPS
2x HuC6270A (Video)
HuC6260A (Color)
320x256 Resolution
512 Colors
12-bit Palette
128 Sprites
32x64 Sprite Size
2 Parallax Backgrounds
128KB Video RAM
6 Channels 32KB Main RAM
HuCard (2.5MB)

Expansion
1x CD-ROM
Sega Genesis
(1989)
Motorola 68000
7.6MHz
16-bit
VDP
320x224 Resolution
64 Colors
9-bit Palette
80 Sprites
32x32 Sprite Size
2 Parallax Backgrounds
64KB Video RAM
Z80 (3.58MHz)
TI 76489 (PSG)
Yamaha YM 2612 (FM)
10 Channels
8KB Audio RAM
64KB Main RAM
Cartridge (4MB)

Expansion
1x CD-ROM
NEC TurboGrafx-CD
(1989)
Expansion
HuC6280
7.16MHz
8-bit
1.5 MIPS

MOS 65802
16MHz
16-bit
HuC6270 (Video)
HuC6260 (Color)
320x256 Resolution
512 Colors
9-bit Palette
64 Sprites
32x64 Sprite Size
64KB Video RAM
6 Channels 8KB Main RAM
HuCard (2.5MB)
1x CD-ROM
64KB CD RAM

Expansion
256KB (Super CD)
2MB (Arcade Card)
NEC TurboGrafx-16
(1989)
HuC6280
7.16MHz
8-bit
1.5 MIPS
HuC6270 (Video)
HuC6260 (Color)
320x256 Resolution
512 Colors
9-bit Palette
64 Sprites
32x64 Sprite Size
64KB Video RAM
6 Channels 8KB Main RAM
HuCard (2.5MB)

Expansion
1x CD-ROM
1985-1986
  Процессор Графика Звук Данные
Atari 7800
(1986)
MOS 6502C
1.79MHz
8-bit
MARIA Processor
320x200 Resolution
16/256 Colors
100 Sprites
TIA Chip
4 Channels
4KB Main RAM
Cartridge
Sega Master System
(1986)
Z80
3.58MHz
8-bit
256x192 Resolution
52/256 Colors
64 Sprites
32x32 Sprite Size
16KB Video RAM
4 Channels 8KB Main RAM
Sega Card (32KB)
Cartridge (512KB)
Nintendo NES
(1985)
MOS 6502
1.79MHz
8-bit
8-Bit PPU
256x240 Resolution
16/52 Colors
64 Sprites
8x16 Sprite Size
2KB Video RAM
4 Channels 2KB Main RAM
Cartridge (512KB)
1972-1982
  Процессор Графика Звук Данные
Atari 5200
(1982)
MOS 6502C
1.79MHz
8-bit
320x192 Resolution
16/256 Colors
4 Channels 2KB Main RAM
Cartridge
Milton Bradley
Vectrex
(1982)
Motorola 68A09
1.6MHz
8-bit
9" B&W CRT
Vector Graphics
AY-3-8912
3 Channels
1K x 4-bit RAM
Cartridge
Emerson
Arcadia 2001
(1982)
Signetics 2650A Signetics 2637
9 Colors
4 Sprites
Signetics 2637
1 Channel
1KB Main RAM
Cartridge (8KB)
ColecoVision
(1982)
Z80
3.58MHz
8-bit
TI TMS9928A
256x192 Resolution
16 Colors
32 Sprites
16KB Video RAM
TI SN76489AN
4 Channels
8KB Main RAM
Cartridge (32KB)
Mattel Intellivision
(1979)
GI CP1600
500KHz
16-bit
16 Colors
8 Sprites
3 Channels Cartridge
Bally Astrocade
(1978)
Z80
3.58MHz
8-bit
8 Colors 4 Channels 4KB Main RAM
Cassette (8KB)
Magnavox OdysseyІ
(1978)
Intel 8048
1.79MHz
8-bit
16 Colors
4 Sprites
1 Channel Cartridge
Atari 2600
(1977)
MOS 6507
1.19MHz
8-bit
16 Colors 2 Channels Cartridge
Fairchild Channel F
(1976)
Fairchild F8
1.78MHz
8-bit
16 Colors   Cartridge
Magnavox Odyssey
(1972)
AY-3-8500 Screen Overlays   Pin Out Cards